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- on exitFrame
- set the visible of sprite 27 to rollOver(2)
- set the visible of sprite 28 to rollOver(4)
- set the visible of sprite 29 to rollOver(3)
- set the visible of sprite 30 to rollOver(5)
- set the visible of sprite 20 to rollOver(12)
- set the visible of sprite 21 to rollOver(14)
- set the visible of sprite 22 to rollOver(16)
- set the visible of sprite 23 to rollOver(13)
- set the visible of sprite 24 to rollOver(15)
- set the visible of sprite 25 to rollOver(17)
- set the volume of sound 2 to 1.0 * (the locH of sprite 35 - 229) / 180 * 256
- end
-